I'd add the reason the counter doesn't work when the character avatar is moved to a different frame is because it's no longer actually overlapping add to ai or ai level because they're on different layers. Subtract 1 from add to ai Alterable Value A Play sample Click 2 on channel #3 Enable the mouse cursor: m:StartUsingMouse (image id, size of cursor, gui) Note: The arguments are not necessary, but it allows you to make it custom, if you add your own arguments. Character Slot is overlapping 'ai level'.Ĭonditions: Subtract 1 from ai level counter. Every 00"-15 (every 15 milliseconds) Counter ai level 0 Character Slot is overlapping 'add to ai'. Qualifiers: Mouse Pointer is over 'add to ai'. I have been trying to read up on methods to make applications universal for all screen sizes and I don't really like the options that are available, can you dynamically place objects on the screen depending on the screen size? Lets say I have a menu icon I want tucked in the top left corner of the mobile screen how can I place that in the exact top left corner of a mobile screen on various devices? Something similar to this Ĭan simple animations be created as well, if I swipe left can I make transition animations within Fusion 2.The AI counter issue could be a lot more simple. Then choose 'story board controls' and jump to another frame. Can this kind of thing be done with Fusion 2.5? Something similar to most apps like WhatsApp, Snapchat, Facebook, anything with menus and touch functionality really lol. Choose the 'mouse pointer and and keyboard' then 'user clicks on an object' and make the object your button. I am looking to create an application for mobile devices, very generic with the usually things like a sidebar menu, a top bar menu to access profile information, swiping through pages and selecting options from drop down menus etc. Displays boxes, buttons, checkboxes or hyperlinks using system or custom colors. I have to add 10 pixels so that it shows correctly, at least for the default cursor it does, you may have to modify the module If you use GUIs, you will barely see the custom cursor so its pretty useless using mouse.Icon. The default cursor shows when you go to the menu page thing, which is forced. I've not used Fusion 2.5 for this kind of work but I just like the ease of use from a programming perspective, I don't have to go and learn any kind of language or IDE to get basic functionality. You do realise mouse.Icon only works when the white cursor is being used, right.
What problems have you ran into, what are the limitations? I am interested in hearing if anyone uses Fusion 2.5 for application development rather than game development. I assume you are using the mouse control movement on your paddle, if so this defaults the mouse icon off, instead try making the movement static, then create a event called always - then set x of object to xmouse.
I am still learning new ways to problem solve things, I've read a few books on Fusion 2.5 and took a few Udemy courses. I have been using Fusion 2.5 for games for quite a while.